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Ruby Containers, Blocks, and Iterators




A jukebox with one song is unlikely to be popular (except perhaps in some very, very scary bars), so pretty soon we'll have to start thinking about producing a catalog of available songs and a playlist of songs waiting to be played. Both of these are containers: objects that hold references to one or more other objects.

Both the catalog and the playlist need a similar set of methods: add a song, remove a song, return a list of songs, and so on. The playlist may perform additional tasks, such as inserting advertising every so often or keeping track of cumulative play time, but we'll worry about these things later. In the meantime, it seems like a good idea to develop some kind of generic SongList class, which we can specialize into catalogs and playlists.

Containers

Before we start implementing, we'll need to work out how to store the list of songs inside a SongList object. We have three obvious choices. We could use the Ruby Array type, use the Ruby Hash type, or create our own list structure. Being lazy, for now we'll look at arrays and hashes, and choose one of these for our class.

Arrays

The class Array holds a collection of object references. Each object reference occupies a position in the array, identified by a non-negative integer index.

You can create arrays using literals or by explicitly creating an Array object. A literal array is simply a list of objects between square brackets.

a = [ 3.14159, "pie", 99 ]
a.type Array
a.length 3
a[0] 3.14159
a[1] "pie"
a[2] 99
a[3] nil
b = Array.new
b.type Array
b.length 0
b[0] = "second"
b[1] = "array"
b ["second", "array"]

Arrays are indexed using the [] operator. As with most Ruby operators, this is actually a method (in class Array) and hence can be overridden in subclasses. As the example shows, array indices start at zero. Index an array with a single integer, and it returns the object at that position or returns nil if nothing's there. Index an array with a negative integer, and it counts from the end. This is shown in Figure 4.1 on page 35.

Figure not available...

a = [ 1, 3, 5, 7, 9 ]
a[-1] 9
a[-2] 7
a[-99] nil

You can also index arrays with a pair of numbers, [start, count]. This returns a new array consisting of references to count objects starting at position start.

a = [ 1, 3, 5, 7, 9 ]
a[1, 3] [3, 5, 7]
a[3, 1] [7]
a[-3, 2] [5, 7]

Finally, you can index arrays using ranges, in which start and end positions are separated by two or three periods. The two-period form includes the end position, while the three-period form does not.

a = [ 1, 3, 5, 7, 9 ]
a[1..3] [3, 5, 7]
a[1...3] [3, 5]
a[3..3] [7]
a[-3..-1] [5, 7, 9]

The [] operator has a corresponding []= operator, which lets you set elements in the array. If used with a single integer index, the element at that position is replaced by whatever is on the right-hand side of the assignment. Any gaps that result will be filled with nil.

a = [ 1, 3, 5, 7, 9 ] [1, 3, 5, 7, 9]
a[1] = 'bat' [1, "bat", 5, 7, 9]
a[-3] = 'cat' [1, "bat", "cat", 7, 9]
a[3] = [ 9, 8 ] [1, "bat", "cat", [9, 8], 9]
a[6] = 99 [1, "bat", "cat", [9, 8], 9, nil, 99]

If the index to []= is two numbers (a start and a length) or a range, then those elements in the original array are replaced by whatever is on the right-hand side of the assignment. If the length is zero, the right-hand side is inserted into the array before the start position; no elements are removed. If the right-hand side is itself an array, its elements are used in the replacement. The array size is automatically adjusted if the index selects a different number of elements than are available on the right-hand side of the assignment.

a = [ 1, 3, 5, 7, 9 ] [1, 3, 5, 7, 9]
a[2, 2] = 'cat' [1, 3, "cat", 9]
a[2, 0] = 'dog' [1, 3, "dog", "cat", 9]
a[1, 1] = [ 9, 8, 7 ] [1, 9, 8, 7, "dog", "cat", 9]
a[0..3] = [] ["dog", "cat", 9]
a[5] = 99 ["dog", "cat", 9, nil, nil, 99]

Arrays have a large number of other useful methods. Using these, you can treat arrays as stacks, sets, queues, dequeues, and fifos. A complete list of array methods starts on page 278.

Hashes

Hashes (sometimes known as associative arrays or dictionaries) are similar to arrays, in that they are indexed collectives of object references.

However, while you index arrays with integers, you can index a hash with objects of any type: strings, regular expressions, and so on. When you store a value in a hash, you actually supply two objects---the key and the value. You can subsequently retrieve the value by indexing the hash with the same key. The values in a hash can be any objects of any type. The example that follows uses hash literals: a list of key => value pairs between braces.

h = { 'dog' => 'canine', 'cat' => 'feline', 'donkey' => 'asinine' }
h.length 3
h['dog'] "canine"
h['cow'] = 'bovine'
h[12]    = 'dodecine'
h['cat'] = 99
h {"cow"=>"bovine", "cat"=>99, 12=>"dodecine", "donkey"=>"asinine", "dog"=>"canine"}

Compared with arrays, hashes have one significant advantage: they can use any object as an index. However, they also have a significant disadvantage: their elements are not ordered, so you cannot easily use a hash as a stack or a queue.

You'll find that hashes are one of the most commonly used data structures in Ruby. A full list of the methods implemented by class Hash starts on page 317.

Implementing a SongList Container

After that little diversion into arrays and hashes, we're now ready to implement the jukebox's SongList. Let's invent a basic list of methods we need in our SongList. We'll want to add to it as we go along, but it will do for now.

append( aSong ) list
Append the given song to the list.
deleteFirst() aSong
Remove the first song from the list, returning that song.
deleteLast() aSong
Remove the last song from the list, returning that song.
[ anIndex } aSong
Return the song identified by anIndex, which may be an integer index or a song title.

This list gives us a clue to the implementation. The ability to append songs at the end, and remove them from both the front and end, suggests a dequeue---a double-ended queue---which we know we can implement using an Array. Similarly, the ability to return a song at an integer position in the list is supported by arrays.

However, there's also the need to be able to retrieve songs by title, which might suggest using a hash, with the title as a key and the song as a value. Could we use a hash? Well, possibly, but there are problems. First a hash is unordered, so we'd probably need to use an ancillary array to keep track of the list. A bigger problem is that a hash does not support multiple keys with the same value. That would be a problem for our playlist, where the same song might be queued up for playing multiple times. So, for now we'll stick with an array of songs, searching it for titles when needed. If this becomes a performance bottleneck, we can always add some kind of hash-based lookup later.

We'll start our class with a basic initialize method, which creates the Array we'll use to hold the songs and stores a reference to it in the instance variable @songs.

class SongList
  def initialize
    @songs = Array.new
  end
end

The SongList#append method adds the given song to the end of the @songs array. It also returns self, a reference to the current SongList object. This is a useful convention, as it lets us chain together multiple calls to append. We'll see an example of this later.

class SongList
  def append(aSong)
    @songs.push(aSong)
    self
  end
end

Then we'll add the deleteFirst and deleteLast methods, trivially implemented using Array#shift and Array#pop , respectively.

class SongList

  def deleteFirst
    @songs.shift
  end
  def deleteLast
    @songs.pop
  end
end

At this point, a quick test might be in order. First, we'll append four songs to the list. Just to show off, we'll use the fact that append returns the SongList object to chain together these method calls.

list = SongList.new
list.

  append(Song.new('title1', 'artist1', 1)).
  append(Song.new('title2', 'artist2', 2)).
  append(Song.new('title3', 'artist3', 3)).
  append(Song.new('title4', 'artist4', 4))

Then we'll check that songs are taken from the start and end of the list correctly, and that nil is returned when the list becomes empty.

list.deleteFirst Song: title1--artist1 (1)
list.deleteFirst Song: title2--artist2 (2)
list.deleteLast Song: title4--artist4 (4)
list.deleteLast Song: title3--artist3 (3)
list.deleteLast nil

So far so good. Our next method is [], which accesses elements by index. If the index is a number (which we check using Object#kind_of? ), we just return the element at that position.

class SongList
  def [](key)
    if key.kind_of?(Integer)
      @songs[key]
    else
      # ...

    end
  end
end

Again, testing this is pretty trivial.

list[0] Song: title1--artist1 (1)
list[2] Song: title3--artist3 (3)
list[9] nil

Now we need to add the facility that lets us look up a song by title. This is going to involve scanning through the songs in the list, checking the title of each. To do this, we first need to spend a couple of pages looking at one of Ruby's neatest features: iterators.

Blocks and Iterators

So, our next problem with SongList is to implement the code in method [] that takes a string and searches for a song with that title. This seems straightforward: we have an array of songs, so we just go through it one element at a time, looking for a match.

class SongList
  def [](key)
    if key.kind_of?(Integer)
      return @songs[key]
    else

      for i in 0...@songs.length
        return @songs[i] if key == @songs[i].name
      end
    end
    return nil
  end
end

This works, and it looks comfortingly familiar: a for loop iterating over an array. What could be more natural?

It turns out there is something more natural. In a way, our for loop is somewhat too intimate with the array; it asks for a length, then retrieves values in turn until it finds a match. Why not just ask the array to apply a test to each of its members? That's just what the find method in Array does.

class SongList
  def [](key)
    if key.kind_of?(Integer)
      result = @songs[key]

    else
      result = @songs.find { |aSong| key == aSong.name }
    end
    return result
  end
end

We could use if as a statement modifier to shorten the code even more.

class SongList
  def [](key)
    return @songs[key] if key.kind_of?(Integer)
    return @songs.find { |aSong| aSong.name == key }

  end
end

The method find is an iterator---a method that invokes a block of code repeatedly. Iterators and code blocks are among the more interesting features of Ruby, so let's spend a while looking into them (and in the process we'll find out exactly what that line of code in our [] method actually does).

Implementing Iterators

A Ruby iterator is simply a method that can invoke a block of code. At first sight, a block in Ruby looks just like a block in C, Java, or Perl. Unfortunately, in this case looks are deceiving---a Ruby block is a way of grouping statements, but not in the conventional way.

First, a block may appear only in the source adjacent to a method call; the block is written starting on the same line as the method's last parameter. Second, the code in the block is not executed at the time it is encountered. Instead, Ruby remembers the context in which the block appears (the local variables, the current object, and so on), and then enters the method. This is where the magic starts.

Within the method, the block may be invoked, almost as if it were a method itself, using the yield statement. Whenever a yield is executed, it invokes the code in the block. When the block exits, control picks back up immediately after the yield.[Programming-language buffs will be pleased to know that the keyword yield was chosen to echo the yield function in Liskov's language CLU, a language that is over 20 years old and yet contains features that still haven't been widely exploited by the CLU-less.] Let's start with a trivial example.

def threeTimes
  yield
  yield
  yield
end
threeTimes { puts "Hello" }
produces:
Hello
Hello
Hello

The block (the code between the braces) is associated with the call to the method threeTimes. Within this method, yield is called three times in a row. Each time, it invokes the code in the block, and a cheery greeting is printed. What makes blocks interesting, however, is that you can pass parameters to them and receive values back from them. For example, we could write a simple function that returns members of the Fibonacci series up to a certain value.[The basic Fibonacci series is a sequence of integers, starting with two 1's, in which each subsequent term is the sum of the two preceding terms. The series is sometimes used in sorting algorithms and in analyzing natural phenomena.]

def fibUpTo(max)
  i1, i2 = 1, 1        # parallel assignment
  while i1 <= max

    yield i1
    i1, i2 = i2, i1+i2
  end
end
fibUpTo(1000) { |f| print f, " " }
produces:
1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987

In this example, the yield statement has a parameter. This value is passed to the associated block. In the definition of the block, the argument list appears between vertical bars. In this instance, the variable f receives the value passed to the yield, so the block prints successive members of the series. (This example also shows parallel assignment in action. We'll come back to this on page 75.) Although it is common to pass just one value to a block, this is not a requirement; a block may have any number of arguments. What happens if a block has a different number of parameters than are given to the yield? By a staggering coincidence, the rules we discuss under parallel assignment come into play (with a slight twist: multiple parameters passed to a yield are converted to an array if the block has just one argument).

Parameters to a block may be existing local variables; if so, the new value of the variable will be retained after the block completes. This may lead to unexpected behavior, but there is also a performance gain to be had by using variables that already exist.[For more information on this and other ``gotchas,'' see the list beginning on page 127; more performance information begins on page 128.]

A block may also return a value to the method. The value of the last expression evaluated in the block is passed back to the method as the value of the yield. This is how the find method used by class Array works.[The find method is actually defined in module Enumerable, which is mixed into class Array.] Its implementation would look something like the following.

class Array
  def find
    for i in 0...size
      value = self[i]
      return value if yield(value)
    end
    return nil
  end
end
[1, 3, 5, 7, 9].find {|v| v*v > 30 } 7

This passes successive elements of the array to the associated block. If the block returns true, the method returns the corresponding element. If no element matches, the method returns nil. The example shows the benefit of this approach to iterators. The Array class does what it does best, accessing array elements, leaving the application code to concentrate on its particular requirement (in this case, finding an entry that meets some mathematical criteria).

Some iterators are common to many types of Ruby collections. We've looked at find already. Two others are each and collect. each is probably the simplest iterator---all it does is yield successive elements of its collection.

[ 1, 3, 5 ].each { |i| puts i }
produces:
1
3
5

The each iterator has a special place in Ruby; on page 85 we'll describe how it's used as the basis of the language's for loop, and starting on page 102 we'll see how defining an each method can add a whole lot more functionality to your class for free.

Another common iterator is collect, which takes each element from the collection and passes it to the block. The results returned by the block are used to construct a new array. For instance:

["H", "A", "L"].collect { |x| x.succ } ["I", "B", "M"]

Ruby Compared with C++ and Java

It's worth spending a paragraph comparing Ruby's approach to iterators to that of C++ and Java. In the Ruby approach, the iterator is simply a method, identical to any other, that happens to call yield whenever it generates a new value. The thing that uses the iterator is simply a block of code associated with this method. There is no need to generate helper classes to carry the iterator state, as in Java and C++. In this, as in many other ways, Ruby is a transparent language. When you write a Ruby program, you concentrate on getting the job done, not on building scaffolding to support the language itself.

Iterators are not limited to accessing existing data in arrays and hashes. As we saw in the Fibonacci example, an iterator can return derived values. This capability is used by the Ruby input/output classes, which implement an iterator interface returning successive lines (or bytes) in an I/O stream.

f = File.open("testfile")
f.each do |line|

  print line
end
f.close
produces:
This is line one
This is line two
This is line three
And so on...

Let's look at just one more iterator implementation. The Smalltalk language also supports iterators over collections. If you ask Smalltalk programmers to sum the elements in an array, it's likely that they'd use the inject function.

sumOfValues              "Smalltalk method"

    ^self values
          inject: 0
          into: [ :sum :element | sum + element value]

inject works like this. The first time the associated block is called, sum is set to inject's parameter (zero in this case), and element is set to the first element in the array. The second and subsequent times the block is called, sum is set to the value returned by the block on the previous call. This way, sum can be used to keep a running total. The final value of inject is the value returned by the block the last time it was called.

Ruby does not have an inject method, but it's easy to write one. In this case we'll add it to the Array class, while on page 100 we'll see how to make it more generally available.

class Array
  def inject(n)
     each { |value| n = yield(n, value) }
     n
  end
  def sum
    inject(0) { |n, value| n + value }
  end
  def product
    inject(1) { |n, value| n * value }
  end
end
[ 1, 2, 3, 4, 5 ].sum 15
[ 1, 2, 3, 4, 5 ].product 120

Although blocks are often the target of an iterator, they also have other uses. Let's look at a few.

Blocks for Transactions

Blocks can be used to define a chunk of code that must be run under some kind of transactional control. For example, you'll often open a file, do something with its contents, and then want to ensure that the file is closed when you finish. Although you can do this using conventional code, there's an argument for making the file responsible for closing itself. We can do this with blocks. A naive implementation (ignoring error handling) might look something like the following.

class File
  def File.openAndProcess(*args)
    f = File.open(*args)

    yield f
    f.close()
  end
end

File.openAndProcess("testfile", "r") do |aFile|   print while aFile.gets end
produces:
This is line one
This is line two
This is line three
And so on...

This small example illustrates a number of techniques. The openAndProcess method is a class method---it may be called independent of any particular File object. We want it to take the same arguments as the conventional File.open method, but we don't really care what those arguments are. Instead, we specified the arguments as *args, meaning ``collect the actual parameters passed to the method into an array.'' We then call File.open, passing it *args as a parameter. This expands the array back into individual parameters. The net result is that openAndProcess transparently passes whatever parameters it received to File.open .

Once the file has been opened, openAndProcess calls yield, passing the open file object to the block. When the block returns, the file is closed. In this way, the responsibility for closing an open file has been passed from the user of file objects back to the files themselves.

Finally, this example uses do...end to define a block. The only difference between this notation and using braces to define blocks is precedence: do...end binds lower than ``{...}''. We discuss the impact of this on page 234.

The technique of having files manage their own lifecycle is so useful that the class File supplied with Ruby supports it directly. If File.open has an associated block, then that block will be invoked with a file object, and the file will be closed when the block terminates. This is interesting, as it means that File.open has two different behaviors: when called with a block, it executes the block and closes the file. When called without a block, it returns the file object. This is made possible by the method Kernel::block_given? , which returns true if a block is associated with the current method. Using it, you could implement File.open (again, ignoring error handling) using something like the following.

class File
  def File.myOpen(*args)
    aFile = File.new(*args)
    # If there's a block, pass in the file and close

    # the file when it returns
    if block_given?
      yield aFile
      aFile.close
      aFile = nil
    end
    return aFile

  end
end

Blocks Can Be Closures

Let's get back to our jukebox for a moment (remember the jukebox?). At some point we'll be working on the code that handles the user interface---the buttons that people press to select songs and control the jukebox. We'll need to associate actions with those buttons: press STOP and the music stops. It turns out that Ruby's blocks are a convenient way to do this. Let's start out by assuming that the people who made the hardware implemented a Ruby extension that gives us a basic button class. (We talk about extending Ruby beginning on page 169.)

bStart = Button.new("Start")
bPause = Button.new("Pause")
# ...

What happens when the user presses one of our buttons? In the Button class, the hardware folks rigged things so that a callback method, buttonPressed, will be invoked. The obvious way of adding functionality to these buttons is to create subclasses of Button and have each subclass implement its own buttonPressed method.

class StartButton < Button
  def initialize
    super("Start")       # invoke Button's initialize

  end
  def buttonPressed
    # do start actions...
  end
end

bStart = StartButton.new

There are two problems here. First, this will lead to a large number of subclasses. If the interface to Button changes, this could involve us in a lot of maintenance. Second, the actions performed when a button is pressed are expressed at the wrong level; they are not a feature of the button, but are a feature of the jukebox that uses the buttons. We can fix both of these problems using blocks.

class JukeboxButton < Button

  def initialize(label, &action)
    super(label)
    @action = action
  end
  def buttonPressed
    @action.call(self)
  end
end

bStart = JukeboxButton.new("Start") { songList.start } bPause = JukeboxButton.new("Pause") { songList.pause }

The key to all this is the second parameter to JukeboxButton#initialize. If the last parameter in a method definition is prefixed with an ampersand (such as &action), Ruby looks for a code block whenever that method is called. That code block is converted to an object of class Proc and assigned to the parameter. You can then treat the parameter as any other variable. In our example, we assigned it to the instance variable @action. When the callback method buttonPressed is invoked, we use the Proc#call method on that object to invoke the block.

So what exactly do we have when we create a Proc object? The interesting thing is that it's more than just a chunk of code. Associated with a block (and hence a Proc object) is all the context in which the block was defined: the value of self, and the methods, variables, and constants in scope. Part of the magic of Ruby is that the block can still use all this original scope information even if the environment in which it was defined would otherwise have disappeared. In other languages, this facility is called a closure.

Let's look at a contrived example. This example uses the method proc, which converts a block to a Proc object.

def nTimes(aThing)
  return proc { |n| aThing * n }
end
p1 = nTimes(23)
p1.call(3) 69
p1.call(4) 92
p2 = nTimes("Hello ")
p2.call(3) "Hello Hello Hello "

The method nTimes returns a Proc object that references the method's parameter, aThing. Even though that parameter is out of scope by the time the block is called, the parameter remains accessible to the block.

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