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affordable private tomcat private java nolinkBHEAD, .nolinkCHEAD, .nolinkQUESTIONS .MainFlow_indented .MainFlow_wide @media print } h3, h4, h5 #ToggleLeft /t function leftBar() } public void start() } The SoundExample applet features three classes: A JApplet subclass, SoundExample, that controls the applet's execution.
affordable private tomcat private java A Hashtable subclass, SoundList, that holds AudioClips. This is overkill for this applet, but if you were to write an applet that used lots of sound files, a class like this would be useful. A Thread subclass, SoundLoader, each instance of which loads an AudioClip in the background. During the applet's initialization, the applet preloads each sound by creating a SoundLoader for it. Preloading the sounds in a background thread (with SoundLoader) improves the perceived performance by reducing the amount of time the user has to wait to be able to interact with the applet.
affordable private tomcat private java It does this by reducing the amount of time spent in the init method. If you simply called getAudioClip in the applet's init method, it could take quite a while before getAudioClip returned, meaning that the applet couldn't perform the other statements in its init method, and that the applet's start wouldn't get called. (For this SoundExample applet, a delay in calling the start method doesn't matter.) Another advantage of loading the sounds in a background thread is that it enables the applet to respond appropriately (and immediately) to user input that would normally cause a sound to play, even if that sound hasn't been loaded yet. If you simply use the Applet play method, for example, then the first time the user does something to make the applet play a particular sound, the applet's drawing and event handling are frozen while the sound is loaded.
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