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Using Other Swing Features
How to Use Actions
An
Action
can be used to separate functionality and state from a component. For
example, if you have two or more components that perform the same function,
consider using an Action object to implement the function.
An Action object is an
action listener
that provides not only action-event handling, but also centralized handling
of the state of action-event-firing components such as
tool bar buttons,
menu items,
common buttons, and
text fields. The state that an action can handle includes text, icon, mnemonic, enabled,
and selected status.
You typically attach an action to a component using the
setAction method. Here's what happens when setAction
is invoked on a component:
- The component's state is updated to match the state of the
Action.
For example, if the Action's text and icon values
were set,
the component's text and icon are set to those values.
- The
Action object is registered as an action listener
on the component.
- If the state of the
Action changes,
the component's state is updated to match the Action.
For example, if you change the enabled status of the action,
all components it's attached to change their enabled states
to match the action.
Here's an example of creating a tool-bar button and menu item
that perform the same function:
Action leftAction = new LeftAction(); //LeftAction code is shown later
...
button = new JButton(leftAction)
...
menuItem = new JMenuItem(leftAction);
To create an Action object,
you generally create a subclass of
AbstractAction and then instantiate it.
In your subclass,
you must implement the actionPerformed method
to react appropriately
when the action event occurs.
Here's an example of creating and instantiating
an AbstractAction subclass:
leftAction = new LeftAction("Go left", anIcon,
"This is the left button.",
new Integer(KeyEvent.VK_L));
...
class LeftAction extends AbstractAction {
public LeftAction(String text, ImageIcon icon,
String desc, Integer mnemonic) {
super(text, icon);
putValue(SHORT_DESCRIPTION, desc);
putValue(MNEMONIC_KEY, mnemonic);
}
public void actionPerformed(ActionEvent e) {
displayResult("Action for first button/menu item", e);
}
}
When the action created by the preceding code is attached to a
button and a menu item, the button and menu item display the
text and icon associated with the action. The L
character is used for mnemonics on the button and menu item, and
their tool-tip text is set to the SHORT_DESCRIPTION
string followed by a representation of the mnemonic key.
For example, we have provided a simple example,
ActionDemo.java, which defines three actions. Each action is attached to a button
and a menu item.
Thanks to the mnemonic values set for each button's action, the key
sequence Alt-L activates the left button, Alt-M
the middle button, and Alt-R the right button. The tool tip
for the left button displays This is the left button. Alt-L.
All of this configuration occurs automatically, without the program making
explicit calls to set the mnemonic or tool-tip text. As we'll show
later, the program does make calls to set the button text,
but only to avoid using the values already set by the actions.
Try this:
Click the Launch button to run ActionDemo using
Java™ Web Start
(download
JDK 6). Or, to compile and run the example yourself, consult
the example
index.
Choose the top item from the left menu (Menu > Go left).
The text area displays some text identifying both the event source and
the action listener that received the event.
Click the leftmost button in the tool bar.
The text area again displays information about the event. Note that although
the source of the events is different, both events were detected by the same
action listener: the Action object attached to the
components.
Choose the top item from the Action State menu.
This disables the "Go left" Action object, which in turn
disables its associated menu item and button.
Here is what the user sees
when the "Go left" action is disabled:
Here's the code that disables the "Go left" action:
boolean selected = ...//true if the action should be enabled;
//false, otherwise
leftAction.setEnabled(selected);
After you create components using an Action,
you might well need to customize them.
For example, you might want to customize the
appearance of one of the components
by adding or deleting the icon or text.
For example,
ActionDemo.java
has no icons in its menus, and no text in its buttons.
Here's the code that accomplishes this:
menuItem = new JMenuItem();
menuItem.setAction(leftAction);
menuItem.setIcon(null); //arbitrarily chose not to use icon in menu
...
button = new JButton();
button.setAction(leftAction);
button.setText(""); //an icon-only button
We chose to create an icon-only button and
a text-only menu item from the same action by setting
the icon property to null and the text
to an empty string.
However, if a property of the Action changes, the
widget may try to reset the icon and text from the
Action again.
The following tables list the commonly used
Action constructors and methods.
The API for using Action objects
falls into three categories:
Action Properties
This table defines the properties that can be set on an
action. The second column lists which components automatically
use the properties (and what method is specifically called).
For example,
setting the ACCELERATOR_KEY on an action that
is then attached to a menu item, means that
JMenuItem.setAccelerator(KeyStroke)
is called automatically.
| Property |
Auto-Applied to: Class (Method Called) |
Purpose |
|
ACCELERATOR_KEY |
JMenuItem
(setAccelerator)
|
The KeyStroke to be used as the accelerator for
the action.
For a discussion of accelerators versus mnemonics, see
Enabling Keyboard Operation. Introduced in 1.3.
|
|
ACTION_COMMAND_KEY |
AbstractButton, JCheckBox,
JRadioButton
(setActionCommand)
|
The command string associated with the
ActionEvent.
|
|
LONG_DESCRIPTION |
None
|
The longer description for the action.
Can be used for context-sensitive help.
|
|
MNEMONIC_KEY |
AbstractButton, JMenuItem,
JCheckBox, JRadioButton
(setMnemonic)
|
The mnemonic for the action.
For a discussion of accelerators versus mnemonics, see
Enabling Keyboard Operation. Introduced in 1.3.
|
|
NAME |
AbstractButton, JMenuItem,
JCheckBox, JRadioButton
(setText)
|
The name of the action.
You can set this property when creating the action using
the AbstractAction(String) or
AbstractAction(String, Icon) constructors.
|
|
SHORT_DESCRIPTION |
AbstractButton,
JCheckBox, JRadioButton
(setToolTipText)
|
The short description of the action.
|
|
SMALL_ICON |
AbstractButton, JMenuItem
(setIcon)
|
The icon for the action used in the tool bar or on
a button.
You can set this property when creating the action using
the AbstractAction(name, icon) constructor.
|
The following examples
use Action objects.
| Example |
Where Described |
Notes |
ActionDemo |
This section |
Uses actions to bind buttons and menu items to the same function. |
TextComponentDemo |
Text Component Features |
Uses text actions to create menu items
for text editing commands, such as cut, copy, and paste,
and to bind key strokes to caret movement.
Also implements custom AbstractAction subclasses
to implement undo and redo.
The text action discussion begins in
Concepts:
About Editor Kits. |